neljapäev, 24. oktoober 2013

Milestone 1:

Completed milestones:

  • Texture mesh generation (far from optimized)
  • Collision mesh generation (semi-optimized  - only creates collision faces,  that touch air blocks)
  • Bad player raycasting (fails with rotated surfaces)
  • Basic player physics - speed, acceleration, jumping, gravity
  • Camera that targets player
Next milestones:
  • Implement noise based generation
  • Implement semi-infinite terrain
  • Vertex displacement map for exposed edges on z0

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